Optimierung von Minen / Astrophysik / Plasmatechnik - Let's Play OGame - #18 (german | deutsch). K views. 5. Share. Save. Report. Der Miner ist das Gegenteil von einem Raider, er versucht die Minen haben und sich aber trotzdem nicht ganz von OGame trennen wollen. Vorweg gilt natürlich zu sagen, dass ähnliches gilt wie bei der Flotte, beim Minenbau, beim. Kolonieausbau es gibt KEIN "perfekt". Erstes spielen in OGame viele.
Minen ausbaustufenagristarts4.com › agristarts4.com › Miner. Der Miner ist das Gegenteil von einem Raider, er versucht die Minen haben und sich aber trotzdem nicht ganz von OGame trennen wollen. OGame ist ein Browserspiel der Gameforge AG, in dem der Spieler im Weltraum friedlich gelangt man durch Minenausbau, Handel, Expeditionen zu unbekannten Planeten und/oder Überfälle („Raids“) auf andere Planeten von Spielern.
Ogame Minenausbau Gameforge Login VideoOgame Turtle Defense Part 6 What follows is a building guide for total beginners to give something to hold onto while they learn the ropes. The main goal here is to get a Small Cargo Ship ASAP to start raiding inactive players or undefended planets. It will also give you the option of building a few Rocket Launchers. 1 Resource Collection 2 After this 3 See also 4 External links This Guide will sometimes make you drop. kfg from OGame want to submit his fine anaylis. It's still in discussion for now. I have read all of his posts and it seems like it has been a good soluction until now. As you say, little things add up in Ogame, as it is a long term game. Yet in the long term, the ~k deut a day a fusion 20 consumes adds up as well! So with (some rather large) exceptions like slot 15s and defense to DF universes where you can't defend your sats, sats are still generally a better choice for miners than fusions. OGame Battle for universal dominance in the timeless space strategy classic OGame: conquer new planets, research ground-breaking technologies, form alliances and fight unbelievable space wars with thousands of other emperors. Wreck field. If a minimum percentage of your fleet and a minimum of units is destroyed, a wreck field will form near your planet. The life of the wreck field is 72 hours.
At least this tech is equal to weapons tech. I do not understand why anyone not on slot 15 would go for fusion. Reactors are way less cost-efficient than satellites.
As for weapons tech: the purpose of defense is to inflict maximum damage in round 1. It is not a big deal for a fleeter to send 50k lf instead of 5k, and you cant reasonably counter fleets with defense and still keep spending most on mines.
So the more you kill round 1, the better. Armour is therefore negligible. If the enemy attacks with destroyers, they will kill most defenses in 1 shot regardless of armour level, so its more about fodder and deut cost in that case.
If you have 20k sats you will be farm. How about the fact satellites can be destroyed meaning they cost you every time you are attacked in both lost production as well as the cost of new satellites.
How about the fact plasma tech levels can recover the deut used by the reactor and can even turn a profit at higher levels. How about the fact it can be leveled high enough that the solar plant isn't even necessary anymore giving you more fields for mines.
Remember, OGame is a long-term game and over the long term you are likely to spend less on the fusion reactor than you will on satellites. At least until you go for graviton then you will need all the satellites you can get on a planet.
I'll preface this by saying that I use Fusions in my slot 15s, as I can't be bothered to try to defend k sats The question isn't whether sats can be destroyed they can or whether the deut costs of fusions is particularly high it isn't , it's about how often sats are destroyed versus how much it would cost to run Fusion in the mean time.
Not only is the upfront cost of energy and fusions significant, sats are so cheap that you need to be crashed on planet about once a month for the cost of replacing the sats to be more than the deut consumed by fusions!
There's little additional risk to your planet from the 2k sats as overnight was easily double that value, and people kept k cargos per planet , and with enough def you generally won't get attacked for m worth of stuff.
As you say, little things add up in Ogame, as it is a long term game. So with some rather large exceptions like slot 15s and defense to DF universes where you can't defend your sats, sats are still generally a better choice for miners than fusions.
I tried fusion once and since then never build a single satelite. If i am a pure miner in x7 eco uni, 0. I can't run out of deut.
With fusion you don't need to worry about anything, just regulary FS res from all planets. Then you pretty much don't understand anything About weapon tech yes, i can see logic there Fusion reactor has much higher initial cost, satellites are cheap.
You spend more on fusion that on satellites on "normal" slots, so why go more expensive? Sats can be killed, ye, but they are waaaay cheaper. I just recently improved Terra on all planets Built fusion 22s on all planets moved all planets to slot 14 and 15 scraped all sats save k now Im tearing down Plants as I need to could not be happier in Uni So is the cost of sats 2k sats is 4kk crystal 1kk deut Note that unless you're getting crashed somewhere around once a month, it's cheaper to build sats than to run fusion.
However, even with 7x eco, the cost of Fusion reactors is very high. So unless you're doing slot 15s, it's better to invest in some def and sats instead of the Fusions.
Indeed, I think they shouldn't - they should be focusing on basic things like FS'ing properly or farming inacs. If you are running fusion, you need to be getting your plasma tech as high as possible as well.
It can pay for all the deut you use powering your fusion and can even make you a deut profit. Fusion without engergy tech and plasma tech are not worth having.
Expensive right now but not over the long term. OGame doesn't have a an end game. And as universes continue to merge, so too will the threat to your satellites remain.
Fusion provides safety and that might be enough to offset the costs needed right now. There are others who build fusion so they can use it if their sats get destroyed.
In this scenario, you don't care how much deut it costs you as the focus is keeping your production going. It is a temporary thing as you go and build your cheap satellites again until they get hit I mean, you can ignore fusion, but you do so at your own risk.
Leave same amount but have no ss the attack just lost 2 mil crystal instantly. Crystal builds me some more bcs, I would pass if the deut cost was so high to make that hit.
Having no sats on your planet means more protection and the ability to stockpile more resources. Yep, the story is very different in defense to DF universes.
No way you can defend your sats when your defense is profit. And 2k sats is enough for some of the biggest mines there, most people have quite a bit fewer.
It depends, ultimately, on how often your satellites get crashed in the long run. If they're getting crashed more than once a month for example, if you're in a war, or you're in system to hungry fleeter , eventually Fusion will pay itself off off.
Funnily enough I have some comments on other parts of the guide, that I will eventually write My fleet is not lucky enough to find 5m profit in Galatea yet.
I do agree that in bigger uni's the 2k sats become less and less profitable and with didf even more so, but some people do just like to sat slap people.
SmurfySmurf Hey, excellent guide! Guderian sure man. Just give the link to the original, please. Enjoy it! Here is a quick description of what will be covered in the guide: Key principles for successful mining Early game development Astro-to-Mines levels Energy management Planet positioning Dark Matter usage Tech development Defending your economy Trading set-ups Key Principles for Successful Mining As a miner, your primary income comes from your own economy.
Early Game Development So, you got yourself into a new uni. Astro to Mines level A popular and an important question that many miners ask is: when do I go for the next planet?
I use the following roadmap: Your amount of planets Mine levels on all your planets You should go for: 1 planet 1 lvl astro 2 nd planet 2 planets 3 lvl astro 3 rd planet 3 planets 5 lvl astro 4 th planet 4 planets 7 lvl astro 5 th planet 5 planets 9 lvl astro 6 th planet 6 planets 11 lvl astro 7 th planet 7 planets 13 lvl astro 8 th planet 8 planets 15 lvl astro 9 th planet 9 planets 17 lvl astro 10 th planet 10 planets 19 lvl astro 11 th planet 11 planets 21 lvl astro 12 th planet 12 planets 23 lvl astro 13 th planet.
SmurfySmurf wrote:. Moderators can this be moved to guides and faqs section? In slot 15 you would obviously want fusion.
Energy 19 will research 20 soon Lord Reaper wrote:. Leave 2 mil metal 1 mil crystal and k deut on a planet with 2k ss and that is profitable.
Also, what uni are you in, such that you're flying at planets for 5m profit? I'm in Galatea. Oh yeah, in a 2 month old, 2x eco uni I'm totally bashing sats for 5m profit Space strategy game in real time, where you can Trade, Fight, Explore and rule the Universe with other players from around the world.
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